Friday, June 23, 2006

ATT: MIT Media Lab - Research on Things That Think (Object Hyperlinking)


Table of Contents

Research Photo  Freedom Flies --Freedom Flies is an exploratory technology aimed at offering basic Unmanned Aerial Vehicle technology to the journalism and human rights NGO communities. (more)
Research Photo  Invisible Media--With Invisible Media we can augment objects around us to make them sensitive to, and able to perform, the focus of our attention in order to provide relevant content. (more)
Research Photo  I/O Brush--A new drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside.(more)
Research Photo  Anthropomorphic VisualizationA series of visualizations that focus on newsgroup participants. These simulations improve our ability to understand who is participating in a particular newsgroup, and to compare one group to another. (more)
Research Photo  Elvis: A Situation-Aware Conversational Chandelier—
A conversational, robotic chandelier that is aware of its surroundings and able to interact with people using natural communication. (more)
Research Photo

UbER-BadgeThe Ubiquitous Experimental Research Badge (UbER-Badge) is a powerful platform for developing new applications for person-person and person-event interactions. (more)

Research Photo  Max and Morris MouseAnimated characters who are able to learn by observing those around them, allowing for rich social interactions with humans and each other. (more)
Research Photo  Wearable HealthThis research addresses the challenges inherent in an interactive health monitoring system—how and when to interact with a user. (more)
Research Photo  Smart City CarsThe design and build of a concept car that re-invents the car as a designed object, and redefines the user's relationship to the car and to the city.(more)
Research Photo  SerendipityAn application for mobile phones that can instigate interactions between you and people you don't know, but probably should. It can spark potential romances, connect new business partners, or introduce new customers. (more)
Research Photo  TopoboA 3D constructive assembly system embedded with kinetic memory, and the ability to record and playback physical motion. (more)
Research Photo  WatchMeA platform for mobile communication and awareness in the form of a watch. This project addresses mobile communication and awareness of people in a closely-knit group. (more)
Research Photo  What Was I Thinking?: A Personal Memory AidRecords, analyzes, and indexes audio from conversations to identify the best memory triggers. It provides a suite of retrieval tools to help the wearer access memories after they have forgotten something. (more)
Research Photo  NanogateThe nanogate is a micro electromechanical systems (MEMS) device capable of accurately and repeatably controlling the separation of a nanometer gap between two very flat surfaces. (more)
Research Photo  Critical CartographyA Web-based interface that maps the location of surveillance cameras throughout Manhattan, allowing people to plot routes where they can avoid being filmed. (more)
Research Photo  Active MessengerAn agent that is capable of taking several steps over time to guarantee the delivery of a message, by trying multiple channels and awaiting possible user reactions. (more)
Research Photo  Smart Architectural SurfacesA modular framework for building highly integrated and interactive "smart spaces," based on a self-organizing network of cells that form the surfaces. (more)
Research Photo  Open Mind Commonsense—An attempt to make computers smarter by allowing people all over the world to give computers the millions of pieces of ordinary knowledge that constitute "common sense"—those aspects of the world we understand so well that we take them for granted. (more)
Research Photo  TribbleA one-foot diameter sphere covered in a sensate skin. Its whiskers are capable of multi-modal sensing (pressure, light, sound, and temperature) and actuation (glowing, purring, and making sounds). (more)
Research Photo  Tangible Viewpoints—Using wireless and tag-sensing technologies, interactive narratives can incorporate rich, haptic interactions with physical objects, combining them with the flexibility of digital multimedia content processing and delivery. (more)
Research Photo  Artifacts of the Presence EraThis piece ran at the Institute for Contemporary Art in Boston in 2003. The layers in Artifacts of the Presence Era tell a story about past events. The images and sounds produced at the ICA were captured and visualized as a growing, organic landscape that serves as an historical record. (more)
Research Photo  BEAT—Animators type into this system dialogue to be spoken by an animated human figure. BEAT then determines appropriate speech characteristics and actions to be performed by the character as it is speaking, resulting in a more realistic and human-like character. (more)
Research Photo  Open GIA—Open GIA highlights the discrepancy between the government's ability to monitor an individual's acitivities, and an individual's ability to monitor the government, providing citizens a means for civic action. (more)
Research Photo  Ripley—Ripley is a gripper robot that can learn to understand spoken language. He learns the meaning of words just as a child might—by looking at objects, manipulating them, and linking these experiences with spoken words. (more)
Research Photo  WearSAT—WearSAT stands for Wearable Situation Aware Terminal. It is an upgrade to the wearable communications system astronauts use during spacewalks on the International Space Station. (more)
Research Photo  Hyperscore—A software tool that can help anyone to compose music, regardless of musical training. Hyperscore is a central element in workshops and live performances for the Toy Symphony project. (more)
Research Photo  Illuminating Clay—This interface allows users to explore and analyze free-form spatial models in the domain of landscape design. (more)
Research Photo  ALF—This animatronic character is a low-cost but engaging plastic head with which children can interact for an easy-to-use introduction to programming and mechanical design. (more)
Research Photo  Public Anemone—This robotic creature is capable of moving naturally and expressively while interacting with its environment and with people around it. (more)
Research Photo  Dobie T. Coyote—Dobie looks like an animated hybrid of a wolf, a border terrier, and a coyote, but this little pup also represents a new system of real-time learning for autonomous synthetic characters like himself. (more)
Research Photo  Tap-Track Technology—The Responsive Environments group has designed, built, and fielded a system that locates the position of knocks and taps on a large sheet of glass. (more)
Research Photo  Cheese—A system that not only tracks the movement of a mouse across a Webpage, but also interprets these movements to discover the intended goals of the user. (more)
Research Photo  Electronic Control of Biomolecules—Prof. Joe Jacobson and his research group have developed a technique for externally controlling biomolecules, such as DNA, by covalently attaching nanocrystals that serve as antennae. (more)
Research Photo  Eyebox—EyeBox is a 3-D scanner made from a mini-fridge, a flat-panel display, three Webcams, and a turntable. A user can place any object less than nine inches on a side into the fridge, and it will be scanned in 3-D in about two minutes. (more)
Research Photo  IP Network Design Workbench—This system makes performance simulation tools more accessible during the IP Network design process. (more)
Research Photo  Cardiac PAF Detection and Prediction—Electrocardiogram (ECG) data is being analyzed using new spectrum estimation techniques to develop a program able to predict, as well as recognize, the onset of specific cardiac arrhythmias. (more)

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